
Abilities
- UNRELENTING: Apply +1 to the result of each of your unit's combat rolls.
Promisorry Note(s)
Tekklar Legion
At the start of an invasion combat:
Apply +1 to the result of each of your unit's combat rolls during this combat. If your opponent is the N'orr player, apply -1 to the result of each of his unit's combat rolls during this combat.
Then, return this card to the N'orr player.
Technologies
Valkyrie Particle Weave
After making combat rolls during a round of ground combat, if your opponent produced 1 or more hits, you produce 1 additional hit
Prerequisites:
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Faction Specific Units
Dreadnought
Sardakk N'orr Dreadnoughts and their upgraded variety have stronger bombardment than all other Dreadnoughts.
| Name | Cost | Combat | Move | Capacity | Abilities | Prereqs |
|---|---|---|---|---|---|---|
| Exotrireme I | 4 | 5 | 1 | 1 | Sustain Damage
Bombardment 4 (x2) |
None |
| Exotrireme II | 4 | 5 | 2 | 1 |
Sustain Damage Bombardment 4 (x2) This unit cannot be destroyed by "Direct Hit" action cards. After a round of space combat, you may destroy this unit to destroy up to 2 ships in this system. |
Breakthrough
After you win a combat, either gain 1 command token or research a unit upgrade technology.
Flagship
| Name | Cost | Combat | Move | Capacity | Abilities |
|---|---|---|---|---|---|
| C'Morran N'orr | 8 | 6 (x2) | 1 | 3 | Sustain Damage
Apply +1 to the result of each of your other ship's combat rolls in this system. |
Mech
Sustain Damage
Leaders

You may exhaust this card; if you do, that player may place 2 infantry from their reinforcements on a planet they control in the active system.

You can commit up to 1 ground force from each planet in the active system and each planet in adjacent systems that do not contain 1 of your command tokens.

After you move ships into the active system:
You may skip directly to the "Commit Ground Forces" step. If you do, after you commit ground forces to land on planets, purge this card and return each of your ships in the active system to your reinforcements.
FAQ
Q: Does a Ceasefire promissory note have any impact on committing ground forces from adjacent planets via Sardakk N’orr’s commander, G’hom Sek’kus?
A: Will change “commit ground forces” in LRR to say “move” to ensure Ceasefire works. Will also prevent units from being committed to planets in anomalies without the appropriate technology, or through wormholes if Enforced Travel Ban is a Law.
Q: Can the Sardakk N’orr player commit ground forces via their commander, G’hom Sek’kus, on defense?
A: No, only the active player can commit ground forces
Q: Does using Dominus Orb allow the Sardakk N’orr player to commit ground forces via their commander, G’hom Sek’kus?
A: Yes, If the N’orr player purges the Dominus Orb relic during the “Movement” of a tactical action, they may use G’hom Sek’kus to commit ground forces from systems that contain their command tokens during that tactical action.
Q: Can Sardakk N’orr’s commander, G’hom Sek’kus, be used without moving any ships into the active system?
A: Yes, the commander can allow the Sardakk N’orr player to commit ground forces even without moving in ships
Q: Does Valkyrie Particle Weave trigger after hits were produced if the hits were cancelled?
A: Yes, the hit from Valkyrie Particle Weave is still applied
Q: Does the Sardakk N'orr Exotrireme 2's ability ignores the Sustain Damage ability?
A: Yes, as the words of the ability says "Destroy up to 2 ships" and not "Produce 2 hits"
Q: Who choses the targets of the Exotrireme II's ability ?
A: The Sardakk N'orr Player chooses the targets
Trivia
- Sardakk N'orr is one of only two factions without "The" in their title (the other being Last Bastion)
- Sardakk N'orr is the only faction to start the game without any fighters.
- Sardakk N'orr is also the only faction to start the game without technology.
- Sardakk N'orr is one of only two factions to have only 1 Faction ability (the other being The Arborec).
- The Sardakk N'orr Home System has the highest population of any faction (28.71 Billion).

