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Clan of Saar

[Link to rule clarifications]


Abilities

  • SCAVENGE: After you gain control of a planet, gain 1 trade good.
  • NOMADIC: You can score objectives even if you do not control the planets in your home system.

Promisorry Note(s)

Ragh's Call

After you commit 1 or more units to land on a planet:

Remove all of the Saar player's ground forces from that planet and place them on a planet controlled by the Saar player.

Then return this card to the Saar player.


Technologies

Chaos Mapping

Other players cannot activate asteroid fields that contain 1 or more of your ships.

At the start of your turn during the action phase, you may produce 1 unit in a system that contains at least 1 of your units that has Production.

Prerequisites: 


Faction Specific Units

Name M. Ca. Abilities Prereqs
Floating Factory I 1 4 Production 5

This unit is placed in a space area instead of on a planet.  This unit can move and retreat as if it were a ship.  If this unit is blockaded, it is destroyed.

None
Floating Factory II 2 5 Production 7

This unit is placed in a space area instead of on a planet.  This unit can move and retreat as if it were a ship.  If this unit is blockaded, it is destroyed.


Flagship

Name £ Co. M. Ca. Abilities
Son of Ragh 8 5 (x2) 1 3 Sustain Damage

Anti-Fighter Barrage 6 (x4)


Mech

Scavenger Zeta
DEPLOY: After you gain control of a planet, you may spend 1 trade good to place 1 mech on that planet.

Sustain Damage

2 6
Cost Combat


Leaders

Name Unlock Criteria Ability
Agent Captain Mendosa At Game Start After a player activates a system:

You may exhaust this card to increase the move value of 1 of that player's ships to match the move value of the ship on the game board that has the highest move value.

Commander Rowl Sarrig Have 3 space docks on the game board When you produce fighters or infantry:

You may place each of those units at any of your space docks that are not blockaded.

Hero Gurno Aggero Have 3 Scored Objectives ARMAGEDDON RELAY


ACTION: Choose 1 system that is adjacent to 1 of your space docks. Destroy all other player's infantry and fighters in that system.

Then, purge this card.



FAQ

Q: Can the Clan of Saar’s “Chaos Mapping” faction-specific technology be used at the start of each of that player’s turns during the action phase?

A: Yes, “Chaos Mapping” can be used as many times as you have turns during the action phase.


Q: Can the Clan of Saar’s “Chaos Mapping” faction-specific technology be used on the turn that the Saar player passes?

A: Yes, “Chaos Mapping” can be used on the turn that a player passes.


Q: Can the Clan of Saar’s “Floating Factories” trigger Space Cannon Offense or be assigned hits produced by PDS units?

A: No, “Floating Factories” cannot be the target of PDS fire.


Q: How does Clan of Saar’s agent, Mendosa, interact with abilities that increase movement such as Gravity Drive or Flank Speed?

A: Clan of Saar’s agent, Mendosa, will get an errata to “WHEN you activate a system.” This means other bonuses would be applied after Mendosa takes effect.

Q: When leaving a Nebula, is Clan of Saar’s agent, Mendosa, applied as a bonus or setting the move value?

A: The Nebula section of the LRR will be edited to reflect changing the printed move value of a unit to 1, Mendosa would be treated as a bonus and would override the Nebula’s movement value rule.


Q: Does the Clan of Saar’s “Floating Factories” count in fleet pool ?

A: No, the Clan of Saar’s “Floating Factories” are still structures and do not count in the fleet pool, even though they move "as if it were a ship".