Abilities
- SCAVENGE: After you gain control of a planet, gain 1 trade good.
- NOMADIC: You can score objectives even if you do not control the planets in your home system.
Promisorry Note(s)
Ragh's Call
After you commit 1 or more units to land on a planet:
Remove all of the Saar player's ground forces from that planet and place them on a planet controlled by the Saar player.
Then return this card to the Saar player.
Technologies
Chaos Mapping
Other players cannot activate asteroid fields that contain 1 or more of your ships.
At the start of your turn during the action phase, you may produce 1 unit in a system that contains at least 1 of your units that has Production.
Prerequisites:
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Faction Specific Units
| Name | M. | Ca. | Abilities | Prereqs |
|---|---|---|---|---|
| Floating Factory I | 1 | 4 | Production 5
This unit is placed in a space area instead of on a planet. This unit can move and retreat as if it were a ship. If this unit is blockaded, it is destroyed. |
None |
| Floating Factory II | 2 | 5 | Production 7
This unit is placed in a space area instead of on a planet. This unit can move and retreat as if it were a ship. If this unit is blockaded, it is destroyed. |
|
Flagship
| Name | £ | Co. | M. | Ca. | Abilities |
|---|---|---|---|---|---|
| Son of Ragh | 8 | 5 (x2) | 1 | 3 | Sustain Damage
Anti-Fighter Barrage 6 (x4) |
Mech
| Scavenger Zeta | |
|---|---|
| DEPLOY: After you gain control of a planet, you may spend 1 trade good to place 1 mech on that planet.
Sustain Damage | |
| 2 | 6 |
| Cost | Combat |
Leaders
| Name | Unlock Criteria | Ability | |
|---|---|---|---|
| Agent | Captain Mendosa | At Game Start | After a player activates a system:
You may exhaust this card to increase the move value of 1 of that player's ships to match the move value of the ship on the game board that has the highest move value. |
| Commander | Rowl Sarrig | Have 3 space docks on the game board | When you produce fighters or infantry:
You may place each of those units at any of your space docks that are not blockaded. |
| Hero | Gurno Aggero | Have 3 Scored Objectives | ARMAGEDDON RELAY
Then, purge this card. |
FAQ
Q: Can the Clan of Saar’s “Chaos Mapping” faction-specific technology be used at the start of each of that player’s turns during the action phase?
A: Yes, “Chaos Mapping” can be used as many times as you have turns during the action phase.
Q: Can the Clan of Saar’s “Chaos Mapping” faction-specific technology be used on the turn that the Saar player passes?
A: Yes, “Chaos Mapping” can be used on the turn that a player passes.
Q: Can the Clan of Saar’s “Floating Factories” trigger Space Cannon Offense or be assigned hits produced by PDS units?
A: No, “Floating Factories” cannot be the target of PDS fire.
Q: How does Clan of Saar’s agent, Mendosa, interact with abilities that increase movement such as Gravity Drive or Flank Speed?
A: Clan of Saar’s agent, Mendosa, will get an errata to “WHEN you activate a system.” This means other bonuses would be applied after Mendosa takes effect.
Q: When leaving a Nebula, is Clan of Saar’s agent, Mendosa, applied as a bonus or setting the move value?
A: The Nebula section of the LRR will be edited to reflect changing the printed move value of a unit to 1, Mendosa would be treated as a bonus and would override the Nebula’s movement value rule.
Q: Does the Clan of Saar’s “Floating Factories” count in fleet pool ?
A: No, the Clan of Saar’s “Floating Factories” are still structures and do not count in the fleet pool, even though they move "as if it were a ship".