Faction
The Federation of Sol
Rule clarifications ↗

Abilities

  • ORBITAL DROP: ACTION: Spend 1 token from your strategy pool to place 2 infantry from your reinforcements on 1 planet you control.
  • VERSATILE: When you gain command tokens during the status phase, gain 1 additional command token.


Promisorry Note(s)

Military Support

At the start of the Sol player's turn:

Remove 1 token from the Sol player's strategy pool, if able, and return it to their reinforcements.  Then, you may place 2 infantry from your reinforcements on any planet you control.

Then, return this card to the Sol player.


Faction Specific Units

Infantry

Federation of Sol Infantry are better at combat than standard Infantry, and once upgraded are more likely to be returned to their home system when destroyed.

Name Cost Combat Abilities Prereqs
Spec Ops I 1x2 7 - None
Spec Ops II 1x2 6 After this unit is destroyed, roll 1 die. If the result is 5 or greater, place the unit on this card. At the start of your next turn, place each unit that is on this card on a planet you control in your home system.

Carrier

Federation of Sol Carriers have 2 more capacity than regular Carriers, and when upgraded gain the Sustain Damage ability.

Name Cost Combat Move Capacity Abilities Prereqs
Advanced Carrier I 3 9 1 6 - None
Advanced Carrier II 3 9 2 8 Sustain Damage


Breakthrough

Bellum Gloriosum
When you produce a ship that has capacity, you may also produce any combination of ground forces or fighters up to that ship's capacity; they do not count against your PRODUCTION limit.
Synergy

Flagship

Name Cost Combat Move Capacity Abilities
Genesis 8 5 (x2) 1 12

Sustain Damage

At the end of the status phase, place 1 infantry from your reinforcements in this system's space area.

Mech

ZS Thunderbolt M2
2Cost6Combat
DEPLOY: After you use your ORBITAL DROP faction ability, you may spend 3 resources to place 1 mech on that planet.

Sustain Damage


Leaders

Agent
Evelyn Delouis
Unlock At Game Start
Ability At the start of a ground combat round:

You may exhaust this card to choose 1 ground force in the active system; that ground force rolls 1 additional die during that combat round.

Commander
Claire Gibson
Unlock Control planets that have a combined total of at least 12 resources.
Ability At the start of a ground combat on a planet you control:

You may place 1 infantry from your reinforcements on that planet.

Hero
Jace X. 4th Air Legion
Unlock Have 3 Scored Objectives
Ability HELIO COMMAND ARRAY

ACTION: Remove each of your command tokens from the game board and return them to your reinforcements.

Then, purge this card.