
Abilities
- ORBITAL DROP: ACTION: Spend 1 token from your strategy pool to place 2 infantry from your reinforcements on 1 planet you control.
- VERSATILE: When you gain command tokens during the status phase, gain 1 additional command token.
Promisorry Note(s)
Military Support
At the start of the Sol player's turn:
Remove 1 token from the Sol player's strategy pool, if able, and return it to their reinforcements. Then, you may place 2 infantry from your reinforcements on any planet you control.
Then, return this card to the Sol player.
Faction Specific Units
Infantry
Federation of Sol Infantry are better at combat than standard Infantry, and once upgraded are more likely to be returned to their home system when destroyed.
| Name | Cost | Combat | Abilities | Prereqs |
|---|---|---|---|---|
| Spec Ops I | 1x2 | 7 | - | None |
| Spec Ops II | 1x2 | 6 | After this unit is destroyed, roll 1 die. If the result is 5 or greater, place the unit on this card. At the start of your next turn, place each unit that is on this card on a planet you control in your home system. |
|
Carrier
Federation of Sol Carriers have 2 more capacity than regular Carriers, and when upgraded gain the Sustain Damage ability.
| Name | Cost | Combat | Move | Capacity | Abilities | Prereqs |
|---|---|---|---|---|---|---|
| Advanced Carrier I | 3 | 9 | 1 | 6 | - | None |
| Advanced Carrier II | 3 | 9 | 2 | 8 | Sustain Damage |
|
Breakthrough
Flagship
| Name | Cost | Combat | Move | Capacity | Abilities |
|---|---|---|---|---|---|
| Genesis | 8 | 5 (x2) | 1 | 12 |
Sustain Damage At the end of the status phase, place 1 infantry from your reinforcements in this system's space area. |
Mech
Sustain Damage
Leaders

You may exhaust this card to choose 1 ground force in the active system; that ground force rolls 1 additional die during that combat round.

You may place 1 infantry from your reinforcements on that planet.

ACTION: Remove each of your command tokens from the game board and return them to your reinforcements.
Then, purge this card.

