
Abilities
- QUANTUM ENTANGLEMENT : You treat all systems that contain either an alpha or beta wormhole as adjacent to each other. Game effects cannot prevent you from using this ability.
- SLIPSTREAM: During your tactical actions, apply +1 to the move value of each of your ships that starts its movement in your home system or in a system that contains either an alpha or beta wormhole.
- CREUSS GATE: When you create the game board, place the Creuss Gate (tile 17) where your home system would normally be placed. The Creuss Gate system is not a home system. Then, place your home system (tile 51) in your play area.
Promisorry Note(s)
Creuss Iff
At the start of your turn during the action phase:
Place or move a Creuss wormhole token into either a system that contains a planet you control or a non-home system that does not contain another player's ships.
Then, return this card to the Creuss player.
Technologies
Wormhole Generator
At the start of the status phase, place or move a Creuss wormhole token into either a system that contains a planet you control or a non-home system that does not contain another player's ships
Prerequisites:
![]()
![]()
Wormhole Generator Ω
ACTION: Exhaust this card to place or move a Creuss wormhole token into either a system that contains a planet you control or a non-home system that does not contain another player's ships.
Prerequisites:
![]()
![]()
Dimensional Splicer
At the start of space combat in a system that contains a wormhole and 1 or more of your ships, you may produce 1 hit and assign it to 1 of your opponent's ships.
Prerequisites:
![]()
(Ω) indicates omega tech introduced in the first volume of the Twilight Imperium Codex found here.
Faction Specific Components
| Component Type | Component Name | Description |
|---|---|---|
| Tile | Creuss Gate (tile 17) | A tile placed in the hex where the Creuss home system would be. It contains a delta wormhole. |
| Token | Alpha Wormhole token | A token placed or moved by the Creuss faction technology and faction promissory note.
They cause an alpha worm hole to appear in whatever system they are placed in. |
| Token | Beta Wormhole token | A token placed or moved by the Creuss faction technology and faction promissory note.
They cause an beta worm hole to appear in whatever system they are placed in. |
| Token | Gamma Wormhole token | A token placed or moved by the Creuss faction technology and faction promissory note.
They cause an gamma worm hole to appear in whatever system they are placed in. |
Breakthrough
Reduce the combined cost of units you produce in systems that contain wormholes by 1 for each wormhole in that system.
Flagship
| Name | Cost | Combat | Move | Capacity | Abilities |
|---|---|---|---|---|---|
| Hil Colish | 8 | 5 | 1 | 3 |
Sustain Damage This ship's system contains a delta wormhole. During movement, this ship may move before or after your other ships. |
Mech
Sustain Damage
Note: "this system" refers to the system that contains the mech, NOT the system that was activated.
Leaders

You may exhaust this card; if you do, that system is adjacent to all other systems that contain a wormhole during this tactical action.

For each ship that has a capacity value and moved through 1 or more wormholes, you may place 1 fighter from your reinforcements with that ship if you have unused capacity in the active system.

ACTION: Swap the positions of any 2 systems that contain wormholes or your units, other than the Creuss system and the Wormhole Nexus.
Then, purge this card.
FAQ
Q: Can the Creuss Promissory note still be used if the Creuss have not researched “Wormhole Generator”?
A: Yes, the promissory note does not require that the “Wormhole Generator” technology have been researched.
Q: Can the “Light/Wave Deflector” technology be used to move through a wormhole created by the Ghosts of Creuss’ “Hil Colish” flagship?
A: Yes, “Light/Wave Deflector” would allow a player other than the Ghosts of Creuss to move their fleet through the “Hil Colish’s” system into Creuss system or the Creuss Gate system.
Q: If the “Hil Colish” moves before other ships and is returned to reinforcements by a gravity rift, can other ships still use its delta wormhole to reach the active system?
A: No, the wormhole ceases to exist when the “Hil Colish” is returned to reinforcements.
Q: If there is an ‘A’ wormhole on Mecatol Rex when the “Ixthian Artifact” agenda causes units in adjacent systems to be destroyed, does the "Quantum Entanglement" ability cause the Ghost of Creuss faction to lose units in a system that contains a ‘B’ wormhole?
A: Yes, since each player has to destroy the units himself and the Creuss player treats those systems as adjacent.
Q: When multiple ships with capacity move through wormholes, how many fighters are placed with the Ghosts Commander, Sai Seravus?
A: When Sai Seravus is used, fighters are placed in the active system one at a time, up to the number of ships with capacity that moved through wormholes, or the capacity limit in the system is reached, whichever happens first.
Q: How does the Ghosts of Creuss Hero, Singularity Reactor, interact with tokens (e.g. wormholes, Mirage)?
A: All tokens stay with their original tile.
Q: Does Sarween Tools apply when producing with a wormhole through Ghost's breakthrough?
A: Yes, Sarween Tools applies anytime the PRODUCTION keyword is present. Because the breakthrough grants PRODUCTION 1, Sarween applies.
Q: Where are Ghosts breakthrough units when they are produced? Could I produce a mech and place on a planet?
A: When you produce in a system with an effect or with a unit in space, it can go in space or on any planet you control in that system.
Q: Can you technically use their hero to swap the positions of a system with "The Crimson Rebellion" home system so that system becomes out of the game board?
A: No. The rules state: This hero cannot swap the Ahk Creuxx system or the systems that make up The Fracture.

