Faction
The Emirates of Hacan
Rule clarifications ↗


Abilities

  • MASTERS OF TRADE: You do not have to spend a command token to resolve the secondary ability of the "Trade" strategy card.
  • GUILD SHIPS: You can negotiate transactions with players who are not your neighbor.
  • ARBITERS: When you are negotiating a transaction, action cards can be exchanged as part of that transaction.


Promisorry Note(s)

Trade Convoys

ACTION: Place this card face-up in your play area.

While this card is in your play area, you may negotiate transactions with players who are not your neighbor.

If you activate a system that contains 1 or more of the Hacan player's units, return this card to the Hacan player.


Technologies

Production Biomes

ACTION: Exhaust this card and spend 1 token from your strategy pool to gain 4 trade goods and choose 1 other player; that player gains 2 trade goods

Prerequisites:

Quantum Datahub Node

At the end of the strategy phase, you may spend 1 token from your strategy pool and give another player 3 of your trade goods.  If you do, give 1 of your strategy cards to that player and take 1 of their strategy cards.

Prerequisites:


Breakthrough

Auto-Factories
When you produce 3 or more non-fighter ships, place 1 command token from your reinforcements into your fleet pool.
Synergy


Flagship

Name Cost Combat Move Capacity Abilities
Wrath of Kenara 8 7 (x2) 1 3 Sustain Damage

After you roll a die during a space combat in this system, you may spend 1 trade good to apply +1 to the result.


Mech

Pride of Kenara
2Cost6Combat
This planet's card may be traded as part of a transaction; if you do, move all of your units from this planet to another planet you control.

Sustain Damage


Leaders

Agent
Carth of Golden Sands
Unlock At Game Start
Ability During the action phase:

You may exhaust this card to gain 2 commodities or replenish another player's commodities.

Commander
Gila the Silvertongue
Unlock Have 10 Trade Goods
Ability When you cast votes:

You may spend any number of trade goods; cast 2 additional votes for each trade good spent.

Hero
Harrugh Gefhara
Unlock Have 3 Scored Objectives
Ability GALACTIC SECURITIES NET


When 1 or more of your units use PRODUCTION:

You may reduce the cost of each of your units to 0 during this use of PRODUCTION. If you do, purge this card.



FAQ

Q: Does the Hacan player have to initiate negotiations in order to transact with a player who is not their neighbor?

A: So long as the active player is involved in the transaction, either player may suggest the opening of negotiations, on either player’s turn.

Q: Can Hacan trade action cards after having Political Secret played against them?  

A: Arbiters is a passive ability and the Emirates of Hacan can trade Action cards regardless of having their Political Secret played against them.

Q: What happens if the Emirates of Hacan trade a planet during combat using their mech’s ability? Particularly when combined with Integrated Economy or the Nomad faction technology Temporal Command Suite?

A: A planet that has the Hacan Mech can’t be traded in combat. You can’t produce ground forces on a planet with another player’s ground forces. Future errata will clarify this.


Q: Can I use the Nekro Virus’ Agent, Nekro Malleon, or Psychoarchaeology or the Hacan Agent to interrupt another ability since the timing is “during the action phase”?

A: No, any ability that is used “during the action phase” cannot be resolved unless there are no other abilities currently being resolved.