
Abilities
- MASTERS OF TRADE: You do not have to spend a command token to resolve the secondary ability of the "Trade" strategy card.
- GUILD SHIPS: You can negotiate transactions with players who are not your neighbor.
- ARBITERS: When you are negotiating a transaction, action cards can be exchanged as part of that transaction.
Promisorry Note(s)
Trade Convoys
ACTION: Place this card face-up in your play area.
While this card is in your play area, you may negotiate transactions with players who are not your neighbor.
If you activate a system that contains 1 or more of the Hacan player's units, return this card to the Hacan player.
Technologies
Production Biomes
ACTION: Exhaust this card and spend 1 token from your strategy pool to gain 4 trade goods and choose 1 other player; that player gains 2 trade goods
Prerequisites:
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Quantum Datahub Node
At the end of the strategy phase, you may spend 1 token from your strategy pool and give another player 3 of your trade goods. If you do, give 1 of your strategy cards to that player and take 1 of their strategy cards.
Prerequisites:
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Breakthrough
Flagship
| Name | Cost | Combat | Move | Capacity | Abilities |
|---|---|---|---|---|---|
| Wrath of Kenara | 8 | 7 (x2) | 1 | 3 | Sustain Damage
After you roll a die during a space combat in this system, you may spend 1 trade good to apply +1 to the result. |
Mech
Sustain Damage
Leaders

You may exhaust this card to gain 2 commodities or replenish another player's commodities.

You may spend any number of trade goods; cast 2 additional votes for each trade good spent.

When 1 or more of your units use PRODUCTION:
You may reduce the cost of each of your units to 0 during this use of PRODUCTION. If you do, purge this card.
FAQ
Q: Does the Hacan player have to initiate negotiations in order to transact with a player who is not their neighbor?
A: So long as the active player is involved in the transaction, either player may suggest the opening of negotiations, on either player’s turn.
Q: Can Hacan trade action cards after having Political Secret played against them?
A: Arbiters is a passive ability and the Emirates of Hacan can trade Action cards regardless of having their Political Secret played against them.
Q: What happens if the Emirates of Hacan trade a planet during combat using their mech’s ability? Particularly when combined with Integrated Economy or the Nomad faction technology Temporal Command Suite?
A: A planet that has the Hacan Mech can’t be traded in combat. You can’t produce ground forces on a planet with another player’s ground forces. Future errata will clarify this.
Q: Can I use the Nekro Virus’ Agent, Nekro Malleon, or Psychoarchaeology or the Hacan Agent to interrupt another ability since the timing is “during the action phase”?
A: No, any ability that is used “during the action phase” cannot be resolved unless there are no other abilities currently being resolved.

