Faction
The Universities of Jol-Nar
Rule clarifications ↗


Abilities

  • FRAGILE: Apply -1 to the result of each of your unit's combat rolls.
  • BRILLIANT: When you spend a command token to resolve the secondary ability of the "Technology" strategy card, you may resolve the primary ability instead.
  • ANALYTICAL: When you research a technology that is not a unit upgrade technology, you may ignore 1 prerequisite.


Promisorry Note(s)

Research Agreement

After the Jol-Nar player researches a technology that is not a faction technology:

Gain that technology.

Then, return this card to the Jol-Nar player.


Technologies

E-Res Siphons

After another player activates a system that contains 1 or more of your ships, gain 4 trade goods.

Prerequisites:

Spatial Conduit Cylinder

You may exhaust this card after you activate a system that contains 1 or more of your units; that system is adjacent to all other systems that contain 1 or more of your units during this activation.

Prerequisites:


Breakthrough

Specialized Compounds
When you research technology using the "Technology" strategy card, you may exhaust a planet that has a technology speciality instead of spending resources; if you do you must research a technology of that colour.
Synergy


Flagship

Name Cost Combat Move Capacity Abilities
J.N.S. Hylarim 8 6 (x2) 1 3 Sustain Damage

When making a combat roll for this ship, each result of 9 or 10, before applying modifiers, produces 2 additional hits.


Mech

Shield Paling
2Cost6Combat
Your infantry on this planet are not affected by your FRAGILE faction ability.

Sustain Damage


Leaders

Agent
Doctor Sucaban
Unlock At Game Start
Ability When a player spends resources to research:

You may exhaust this card to allow that player to remove any number of their infantry from the game board. For each unit removed, reduce the resources spent by 1.

Commander
Ta Zern
Unlock Own 8 technologies
Ability After you roll dice for a unit ability:

You may reroll any of those dice.

???
Own 8 technologies
Unlock After you roll dice for a unit ability:

You may reroll any of those dice.

Ability After the rift between the Deepwrought and the Universities, the universally disliked Agnlan Oln of Oln Medical replaced Ta Zern in an advisory role.
Hero
Rin, The Master's Legacy
Unlock Have 3 Scored Objectives
Ability GENETIC MEMORY

ACTION: For each non-unit upgrade technology you own, you may replace that technology with any technology of the same color from the deck.

Then, purge this card.


FAQ

Q: When the Universities of Jol-Nar player uses their hero, Rin, do they swap all techs simultaneously or consecutively?

A: Simultaneously, that is to say the Universities of Jol-Nar player cannot swap out a tech and re-take it during this component action

Q: If the Universities of Jol-Nar player replaces a faction technology with their hero, what happens if the Nekro Virus player had a Valefar Assimilator token on it?

A: The token stays on the tech in the tech-deck and Valefar Assimilator still has that technology’s text

Trivia

  • The J.N.S. Hylarim produces the highest number of hits on average compared to any non-war sun ship (1.6 hits per combat round)
    • The only exception to this is the Salai Sai Corian, when facing off against 5 or more non-fighter ships