Faction
The Empyrean
Rule clarifications ↗


Abilities

  • VOIDBORN: Nebulae do not affect your ships' movement.
  • AETHERPASSAGE: After a player activates a system, you may allow that player to move their ships through systems that contain your ships.
  • DARK WHISPERS: During setup, take the additional Empyrean faction promissory note; you have 2 faction promissory notes.


Promisorry Note(s)

Dark Pact

ACTION: Place this card face up in your play area.

When you give a number of commodities to the Empyrean player equal to your maximum commodity value, you each gain 1 trade good.

If you activate a system that contains 1 or more of the Empyrean player's units, return this card to the Empyrean player.

Blood Pact

ACTION: Place this card face up in your play area.

When you and the Empyrean player cast votes for the same outcome, cast 4 additional votes for that outcome.

If you activate a system that contains 1 or more of the Empyrean player's units, return this card to the Empyrean player.


Technologies

Aetherstream

After you or one of your neighbors activates a system that is adjacent to an anomaly, you may apply +1 to the move value of all of that player's ships during this tactical action.

Prerequisites:

Voidwatch

After a player moves ships into a system that contains 1 or more of your units, they must give you 1 promissory note from their hand, if able.

Prerequisites:


Breakthrough

Void Tether
When you activate a system that contains or is adjacent to a unit or planet you control, you may place or move 1 of your void tether tokens onto a border that system shares with another system; other players do not treat those systems as adjacent to each other unless you allow it.
Synergy

Flagship

Name Cost Combat Move Capacity Abilities
Dynamo 8 5 (x2) 1 3 Sustain Damage

After any player's unit in this system or an adjacent system uses SUSTAIN DAMAGE, you may spend 2 influence to repair that unit.


Mech

Watcher
2Cost6Combat
You may remove this unit from a system that contains or is adjacent to another player's units to cancel an action card played by that player.

Sustain Damage


Leaders

Agent
Acamar
Unlock At Game Start
Ability After a player moves ships into a system that does not contain any planets:

You may exhaust this card; that player gains 1 command token.

Commander
Xuange
Unlock Be neighbors with all other players
Ability After another player moves ships into a system that contains 1 of your command tokens:

You may return that token to your reinforcements.

Hero
Conservator Procyon
Unlock Have 3 Scored Objectives
Ability MULTIVERSE SHIFT

ACTION: Place 1 frontier token in each system that does not contain any planets and does not already have a frontier token. Then, explore each frontier token that is in a system that contains 1 or more of your ships.

Then, purge this card.



FAQ

Q: When a player gives you their commodities and triggers Dark Pact, do you gain all the trade goods simultaneously or the Dark Pact TG separately? (For the purposes of Pillage)

A: It is a single gain of commodities and 1 TG simultaneously.


Q:: Can the Empyrean flagship be used to repair the same ship, multiple times in the same combat round? Can it spend a 4 influence planet to use the ability twice?

A: The Dynamo’s ability can be used multiple times in the same combat round by spending 2 influence, individually, each time. However, the same unit could not use its Sustain Damage ability multiple times during the same timing window.