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Planets & Systems

Legendary Planets

Hope's End

3/0, Hazardous
Imperial Arms Vault
You may exhaust this card at the end of your turn to place 1 mech from your reinforcements on any planet you control, or draw 1 action card

Primor

2/1, Cultural
The Atrament
You may exhaust this card at the end of your turn to place up to 2 infantry from your reinforcements on any planet you control

Mallice

0/3, Cultural
Exterrix Headquarters
You may exhaust this card at the end of your turn to gain 2 trade goods or convert all of your commodities into trade goods

Mirage

1/2, Cultural
Mirage Flight Academy
You may exhaust this card at the end of your turn to place up to 2 fighters from your reinforcements in any system that contains 1 or more of your ships

Custodia Vigilia (Keleres)

2/3
Custodia Vigilia
While you control Mecatol Rex, it gains SPACE CANNON 5 and PRODUCTION 3. Gain 2 command tokens when another player scores VP using imperial

Anomalies

Asteroid Field

  • A ship cannot move through or into an asteroid field.

Nebula

  • A ship cannot move through, but may move into a nebula.
  • A ship cannot move into a nebula unless it is the active system (i.e. it cannot be the destination of a Retreat, Skilled Retreat or similar effects).
  • If a space combat occurs in a nebula, the defender applies +1 to each combat roll of their ships during that combat.
  • A ship that begins the "Movement" step of a tactical action in a nebula treats its move value as "1" for the duration of that step.

Supernova

  • A ship cannot move through or into a supernova.

Gravity Rift

  • A ship that will move out of or through a gravity rift at any time during its movement, applies +1 to its move value (This can allow a ship to reach the active system from farther away than it normally could).
  • For each ship that would move out of or through a gravity rift, 1 die is rolled immediately before it exits the gravity rift system; on a result of 1–3, that ship is removed from the board.
  • Dice are not rolled for units that are being transported by ships that have capacity.
  • Units that are being transported are removed from the board if the ship transporting them is removed from the board.
  • Units that are removed are returned to the player's reinforcements.
  • A gravity rift can affect the same ship multiple times during a single movement.
  • A system that contains multiple gravity rifts is treated as a single gravity rift.