Secret Objectives
- Adapt New Strategiesstatus
Own 2 faction technologies. (Valefar Assimilator technologies do not count toward this objective.)
- Become a Martyraction
Lose control of a planet in a home system.
- Become the Gatekeeperstatus
Have 1 or more ships in a system that contains an alpha wormhole and 1 or more ships in a system that contains a beta wormhole.
- Betray a Friendaction
Win a combat against a player whose promissory note you had in your play area at the start of your tactical action.
- Brave the Voidaction
Win a combat in an anomaly.
- Control the Regionstatus
Have 1 or more ships in 6 systems.
- Cut Supply Linesstatus
Have 1 or more ships in the same system as another player's space dock.
- Darken the Skiesaction
Win a combat in another player's home system.
- Defy Space and Timestatus
Have units in the wormhole nexus.
- Demonstrate Your Poweraction
Have 3 or more non-fighter ships in the active system at the end of a space combat.
- Destroy Heretical Worksstatus
Purge 2 of your relic fragments of any type.
- Destroy Their Greatest Shipaction
Destroy another player's war sun or flagship.
- Dictate Policyagenda
There are 3 or more laws in play.
- Drive the Debateagenda
You or a planet you control are elected by an agenda.
- Establish a Perimeterstatus
Have 4 PDS units on the game board.
- Establish Hegemonystatus
Control planets that have a combined influence value of at least 12.
- Fight With Precisionaction
Destroy the last of a player's fighters in the active system during the anti-fighter barrage step.
- Forge an Alliancestatus
Control 4 cultural planets.
- Form a Spy Networkstatus
Discard 5 Action Cards.
- Foster Cohesionstatus
Be neighbors with all other players.
- Fuel the War Machinestatus
Have 3 space docks on the game board.
- Gather a Mighty Fleetstatus
Have 5 dreadnoughts on the game board.
- Hoard Raw Materialsstatus
Control planets that have a combined resource value of at least 12.
- Learn the Secrets of the Cosmosstatus
Have 1 or more ships in 3 systems that are each adjacent to an anomaly.
- Make an Example of Their Worldaction
Destroy the last of a player's ground forces on a planet during the bombardment step.
- Master the Laws of Physicsstatus
Own 4 technologies of the same color.
- Mechanize The Militarystatus
Have 1 mech on each of 4 planets.
- Mine Rare Metalsstatus
Control 4 hazardous planets.
- Monopolize Productionstatus
Control 4 industrial planets.
- Occupy The Fringestatus
Have 9 or more ground forces on a planet that does not contain 1 of your space docks.
- Occupy the Seat of the Empirestatus
Control Mecatol Rex and have 3 or more ships in its system.
- Produce En Massestatus
Have units with a combined PRODUCTION value of at least 8 in a single system.
- Prove Enduranceaction
Be the last player to pass during a game round.
- Seize An Iconstatus
Control a legendary planet.
- Spark a Rebellionaction
Win a combat against a player who has the most victory points.
- Stake your Claimstatus
Control a planet in a system that contains a planet controlled by another player.
- Strengthen Bondsstatus
Have another player's promissory note in your play area.
- Threaten Enemiesstatus
Have 1 or more ships in a system that is adjacent to another player's home system.
- Turn Their Fleets to Dustaction
Destroy the last of a player's non-fighter ships in the active system during the space cannon offense step.
- Unveil Flagshipaction
Win a space combat in a system that contains your flagship. You cannot score this objective if your flagship is destroyed in the combat.