Relics

23 shown
  • Book of Latvinia

    When you gain this card, research up to 2 technologies that have no prerequisites. ACTION: Purge this card; if you control planets that have all 4 types of technology specialties, gain 1 victory point. Otherwise, gain the speaker token.

  • Circlet of the Void

    Your units do not roll for gravity rifts, and you ignore the movement effects of other anomalies. ACTION: Exhaust this card to explore a frontier token in a system that does not contain any other players' ships.

  • Dominus Orb

    Before you move units during a tactical action, you may purge this card to move and transport units that are in systems that contain 1 of your command tokens.

  • Dynamis Core

    While this card is in your play area, your commodity value is increased by 2. ACTION: Purge this card to gain trade goods equal to your printed commodity value +2.

  • Heart of Ixth

    After any die is rolled, you may exhaust this card to add or subtract 1 from its results.

  • JR-XS455-0

    ACTION: Exhaust this agent and choose a player; that player may spend 3 resources to place a structure on a planet they control. If they do not, they gain 1 trade good.

  • Lightrail Ordnance

    Your space docks gain SPACE CANNON 5 (X2). You may use your space dock's SPACE CANNON against ships that are adjacent to their system.

  • Maw of Worlds

    At the start of the agenda phase, you may purge this card and exhaust all of your planets to gain any 1 technology.

  • Metali Void Armaments

    During the "Anti Fighter Barrage" step of space combat, you may resolve ANTI-FIGHTER BARRAGE 6 (X3) against your opponent's units.

  • Metali Void Shielding

    Each time hits are produced against 1 of your non-fighter ships, 1 of those ships may use SUSTAIN DAMAGE as if it had that ability.

  • Nano-Forge

    ACTION: Attach this card to a non-legendary, non-home planet you control; its resource and influence values are increased by 2 and it is a legendary planet.

  • Neuraloop

    When a public objective is revealed, you may purge one of your relics to discard that objective and replace it with a random objective from any objective deck; that objective is a public objective, even if it is a secret objective.

  • Scepter of Emelpar

    When you would spend a token from your strategy pool, you may exhaust this card to spend a token from your reinforcements instead.

  • Shard of the Throne

    When you gain this card, gain 1 victory point. When you lose this card, lose 1 victory point. When a player gains control of a legendary planet you control, or a planet you control in your home system, that player gains this card.

  • Stellar Converter

    ACTION: Choose 1 non-home, non-legendary planet other than Mecatol Rex in a system that is adjacent to 1 or more of your units that have BOMBARDMENT; destroy all units on that planet and purge its attachments and its planet card. Then, place the destroyed planet token on that planet and purge this card.

  • The Codex

    ACTION: Purge this card to take up to 3 action cards of your choice from the action card discard pile.

  • The Crown of Emphidia

    After you perform a tactical action, you may exhaust this card to explore 1 planet you control At the end of the status phase, if you control the "Tomb of Emphidia" , you may purge this card to gain 1 Victory Point.

  • The Crown of Thalnos

    During each combat round, this card's owner may reroll any number of their dice, applying +1 to the results; any units that reroll dice but do not produce at least 1 hit are destroyed.

  • The Obsidian

    When you gain this card, draw 1 secret objective. You can have 1 additional scored or unscored secret objective.

  • The Prophet's Tears

    When you research a technology, you may exhaust this card to ignore 1 prerequisite or draw 1 action card.

  • The Quantumcore

    When you gain this card, gain your breakthrough. You have SYNERGY for all technology types.

  • The Silver Flame

    The Silver Flame may be exchanged as part of a transaction. ACTION: Roll 1 die and purge this card; if the result is a 10, gain 1 victory point. Otherwise, purge your home system and all units in it; you cannot score public objectives. Put the Fracture into play if it is not already.

  • The Triad

    This card can be readied and spent as if it were a planet card. Its resource and influence values are equal to 3 plus the number of different types of relic fragments you own.