
Abilities
- STALL TACTICS: ACTION: Discard 1 action card from your hand.
- SCHEMING: When you draw 1 or more action cards, draw 1 additional action card. Then, choose and discard 1 action card from your hand.
- CRAFTY: You can have any number of action cards in your hand. Game effects cannot prevent you from using this ability.
Promisorry Note(s)
Spy Net
At the start of your turn:
Look at the Yssaril player's hand of action cards. Choose 1 of those cards and add it to your hand.
Then, return this card to the Yssaril player.
Technologies
Transparasteel Plating
During your turn of the action phase, players that have passed cannot play action cards.
Prerequisites:
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Mageon Implants
ACTION: Exhaust this card to look at another player's hand of action cards. Choose 1 of those cards and add it to your hand.
Prerequisites:
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Breakthrough
Flagship
| Name | Cost | Combat | Move | Capacity | Abilities |
|---|---|---|---|---|---|
| Y'sia Y'ssrila | 8 | 5 (x2) | 2 | 3 | Sustain Damage
This ship can move through systems that contain other player's ships. |
Mech
Sustain Damage
Leaders


You may look at that player's action cards, promissory notes, or secret objectives.

ACTION: Each other player shows you 1 action card from their hand. For each player, you may either take that card or force that player to discard 3 random action cards from their hand.
Then, purge this card.
FAQ
Q: Does the “Neural Motivator” technology give an additional action card with the Yssaril’s “Scheming” faction ability?
A: Yes, "when you draw action cards" so you would draw 3 cards.
Trivia
- The Yssaril Mech "Blackshade Infiltrator" is likely a reference to the Blackshades trojan horse

