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Naaz-Rokha Alliance

[Link to rule clarifications]


Abilities

  • DISTANT SUNS - When you explore a planet that contains 1 of your mechs, you may draw 1 additional card; choose 1 to resolve and discard the rest.
  • FABRICATION - ACTION: Either purge 2 of your relic fragments of the same type to gain 1 relic; or purge 1 of your relic fragments to gain 1 command token.

Promisorry Note(s)

Black Market Forgery

ACTION: Purge 2 of your relic fragments of the same type to gain 1 relic.

Then return this card to the Naaz-Rokha player.


Technologies

Supercharge

At the start of a combat round, you may exhaust this card to apply +1 to the result of each of your unit's combat rolls during this combat round.

Prerequisites:

Pre-Fab Arcologies

After you explore a planet, ready that planet.

Prerequisites:


Flagship

Name £ Co. M. Ca. Abilities
Visz el Vir 8 9 (x2) 1 4

Sustain Damage

Your mechs in this system roll 1 additional die during combat.


Mech

Eidolon
If this unit is in the space area of the active system at the start of a space combat, flip this card.

Sustain Damage

(This card begins the game with this side face up)

2 6 (x2)
Cost Combat
Z-Grav Eidolon
If this unit is in the space area of the active system, it is also a ship. At the end of a space battle in the active system, flip this card.

(This card begins the game with this side face down)

2 8 (x2)
Cost Combat

Note: Loses the Sustain Damage ability when in Space


Leaders

Name Unlock Criteria Ability
Agent Garv and Gunn At Game Start At the end of a player's turn:

You may exhaust this card to allow that player to explore 1 of their planets.

Commander Dart and Tai Have 3 mechs in 3 systems After you gain control of a planet that was controlled by another player: You may explore that planet.
Hero Hesh and Prit Have 3 Scored Objectives PERFECT SYNTHESIS

ACTION: Gain 1 relic and perform the secondary ability of up to 2 readied or unchosen strategy cards; during this action, spend command tokens from your reinforcements instead of your strategy pool.

Then, purge this card.



FAQ

Q: Can the Naaz-Rohka hero, Hesh and Prit, be used when the player has no tokens in reinforcements?

A: The LRR will be updated to be more general towards taking off sheet if none are in reinforcements. This change should cover other requirements in this regard as well.


Q: Can you purge a relic fragment to gain a command token if you have no command tokens in your reinforcements?

A: Yes, you can purge the fragment and not gain a command token if there are none in reinforcements.


Q: For the Naaz-Rokha’s Distant Suns ability, do you decide to draw the extra exploration card before you draw the first card, or after?

A: Before the initial exploration card is drawn.


Q: Does the Mech “Z Grav Eidolon” count against fleet supply?

A: No, because this unit is also transported.

Trivia

  • "Distant Suns" is a reference to the Second Expansion of Twilight Imperium First Edition, which first introduced exploration to the game in the form of Domain Counters