Faction
The Argent Flight
Rule clarifications ↗


Abilities

  • ZEAL: You always vote first during the agenda phase. When you cast at least 1 vote, cast 1 additional vote for each player in the game including you.
  • RAID FORMATION: When 1 or more of your units uses ANTI-FIGHTER BARRAGE, for each hit produced in excess of your opponent's Fighters, choose 1 of your opponent's ships that has SUSTAIN DAMAGE to become damaged.

Note: The “Anti-Fighter Barrage” step can occur even if a player’s opponent has no fighters in the combat (in this case all hits produced from Anti-Fighter Barrage may cause opposing ships with Sustain Damage to become damaged)


Promisorry Note(s)

Strike Wing Ambuscade

When 1 or more of your units make a roll for a unit ability:

Choose 1 of those units to roll 1 additional die

Then, return this card to the Argent player


Technologies

Aerie Hololattice

Other players cannot move ships through systems that contain your structures. Each planet that contains 1 or more of your structures gains the PRODUCTION 1 ability as if it were a unit

Prerequisites:


Faction Specific Units

Destroyer

Argent Flight Destroyers have capacity and they hit on an 8 rather than a 9.

Name Cost Combat Move Capacity Abilities Prereqs
Strike Wing Alpha I 1 8 2 1

Anti-Fighter Barrage 9 (x2)

None
Strike Wing Alpha II 1 7 2 1

Anti-Fighter Barrage 6 (x3)

When this unit uses ANTI-FIGHTER BARRAGE, each result of 9 or 10 also destroys 1 of your opponent's infantry in the space area of the active system


Breakthrough

Wing Transfer
When you activate a system that contains only your units, you may place command tokens from your reinforcements into any system adjacent to that system that contain only your units; at the end of this action, you may move ships among the active system and systems adjacent to it that contain your command tokens.
Synergy

Flagship

Name Cost Combat Move Capacity Abilities
Quetzecoatl 8 7 (x2) 1 3 Sustain Damage

Other players cannot use space cannon against your ships in this system


Mech

Aerie Sentinel
2Cost6Combat
This unit does not count against capacity if it is being transported or if it is in a space area with 1 or more of your ships that have capacity values

Sustain Damage


Leaders

Agent
Trillossa Aun Mirik
Unlock At Game Start
Ability When a player produces ground forces in a system:

You may exhaust this card; that player may place those units on any planets they control in that system and any adjacent systems.

Commander
Trrakan Aun Zulok
Unlock Have 6 units that have ANTI-FIGHTER BARRAGE, SPACE CANNON or BOMBARDMENT on the game board
Ability When 1 or more of your units make a roll for a unit ability:

You may choose 1 of those units to roll 1 additional die.

Hero
Mirik Aun Sissiri
Unlock Have 3 Scored Objectives
Ability HELIX PROTOCOL


ACTION: Move any number of your ships from any systems to any number of other systems that contain 1 of your command tokens and no other players' ships.

Then, purge this card.



FAQ

Q: Can ships damaged by Raid Formation trigger a window for the Direct Hit Action card?

A: No, Raid Formation does not cause the ship to use its Sustain Damage ability, it only causes it to become damaged, so there is no window for Direct Hit to be used.


Q: Can the Argent Flight Hero "Mirik Aun Sissiri" be used to move ships into a Supernova or Nebula tile?

A: No. Any units moving into, through or out of anomalies must follow the same rules for ships moving into, through or out of anomalies.


Q: When is Raid Formation applied? After rolling or after assigning hits? (Interacts with Waylay)

A: Raid formation is applied after rolling, before canceling or assigning hits.


Q: Does Strike Wing Alpha II infantry killing get prevented by Shields Holding/re-roll abilities?

A: The rolls from Strike Wing Alpha II can be subject to rerolls before the ability is applied, but the infantry would be destroyed BEFORE any cancellation of hits.