Exploration

36 shown
  • Cultural Relic Fragmentcultural×9

    ACTION: Purge 3 of your cultural relic fragments to gain 1 Relic.

  • Demilitarized Zonecultural×1

    Return all structures on this planet to your reinforcements. Then, return all ground forces on this planet to the space area. ATTACH: Units cannot be committed to, produced on or placed on this planet. During the agenda phase, this planet's planet card can be traded as part of a transaction.

  • Dyson Spherecultural×1

    ATTACH: This planet's resource value is increased by 2 and its influence value is increased by 1.

  • Freelancerscultural×3

    You may produce 1 unit in this system; you may spend influence as if it were resources to produce this unit.

  • Gamma Wormholecultural×1

    Place a gamma wormhole token in this system. Then, purge this card.

  • Mercenary Outfitcultural×3

    You may place 1 infantry from your reinforcements on this planet.

  • Paradise Worldcultural×1

    ATTACH: This planet's influence value is increased by 2.

  • Tomb of Emphidiacultural×1

    ATTACH: This planet's influence value is increased by 1. : If the player who has the "Crown of Emphidia" Relic has control of this planet, they can use that relic to gain 1 Victory Point.

  • Dead Worldfrontier×1

    Draw 1 relic.

  • Derelict Vesselfrontier×2

    Draw 1 secret objective.

  • Enigmatic Devicefrontier×2

    Place this card face up in your play area. ACTION: You may spend 6 resources and purge this card to research 1 technology.

  • Entropic Fieldfrontier×1

    Gain 1 command token and 2 trade goods.

  • Gamma Relayfrontier×1

    Place a gamma wormhole token in this system. Then, purge this card.

  • Ion Stormfrontier×1

    Place the ion storm token in this system with either side face up. Then, place this card in the common play area. At the end of a "Move Ships" or "Retreat" sub-step of a tactical action during which 1 or more of your ships use the ion storm wormhole, flip the ion storm token to its opposing side.

  • Keleres Shipfrontier×2

    Gain 2 command tokens.

  • Lost Crewfrontier×2

    Draw 2 Action Cards.

  • Major Entropic Fieldfrontier×1

    Gain 1 command token and 3 trade goods.

  • Merchant Stationfrontier×2

    You may replenish your commodities, or you may convert your commodities to trade goods.

  • Minor Entropic Fieldfrontier×1

    Gain 1 command token and 1 trade good.

  • Miragefrontier×1

    Place the Mirage planet token in this system. Gain the Mirage planet card and ready it. Then, purge this card.

  • Unknown Relic Fragmentfrontier×3

    This card counts as a relic fragment of any type.

  • Core Minehazardous×3

    If you have at least 1 mech on this planet, or if you remove 1 infantry from this planet, gain 1 trade good.

  • Expeditionhazardous×3

    If you have at least 1 mech on this planet or if you remove 1 infantry from this planet, ready this planet.

  • Hazardous Relic Fragmenthazardous×7

    ACTION: Purge 3 of your hazardous relic fragments to gain 1 Relic.

  • Lazax Survivorshazardous×1

    ATTACH: This planet's resource value is increased by 1 and its influence value is increased by 2.

  • Mining Worldhazardous×1

    ATTACH: This planet's resource value is increased by 2.

  • Rich Worldhazardous×1

    ATTACH: This planet's resource value is increased by 1.

  • Volatile Fuel Sourcehazardous×3

    If you have at least 1 mech on this planet, or if you remove 1 infantry from this planet, gain 1 command token.

  • Warfare Research Facilityhazardous×1

    ATTACH: This planet has a red technology specialty; if this planet already has a technology specialty, this planet's resource and influence values are each increased by 1 instead.

  • Abandoned Warehousesindustrial×4

    You may gain 2 commodities, or you may convert up to 2 of your commodities to trade goods.

  • Biotic Research Facilityindustrial×1

    ATTACH: This planet has a green technology specialty; if this planet already has a technology specialty, this planet's resource and influence values are each increased by 1 instead.

  • Cybernetic Research Facilityindustrial×1

    ATTACH: This planet has a yellow technology specialty; if this planet already has a technology specialty, this planet's resource and influence values are each increased by 1 instead.

  • Functioning Baseindustrial×4

    You may gain 1 commodity, or you may spend 1 trade good or 1 commodity to draw 1 action card.

  • Industrial Relic Fragmentindustrial×5

    ACTION: Purge 3 of your industrial relic fragments to gain 1 Relic.

  • Local Fabricatorsindustrial×4

    You may gain 1 commodity, or you may spend 1 trade good or 1 commodity to place 1 mech from your reinforcements on this planet.

  • Propulsion Research Facilityindustrial×1

    ATTACH: This planet has a blue technology specialty; if this planet already has a technology specialty, this planet's resource and influence values are each increased by 1 instead.