Exploration
- Cultural Relic Fragmentcultural×9
ACTION: Purge 3 of your cultural relic fragments to gain 1 Relic.
- Demilitarized Zonecultural×1
Return all structures on this planet to your reinforcements. Then, return all ground forces on this planet to the space area. ATTACH: Units cannot be committed to, produced on or placed on this planet. During the agenda phase, this planet's planet card can be traded as part of a transaction.
- Dyson Spherecultural×1
ATTACH: This planet's resource value is increased by 2 and its influence value is increased by 1.
- Freelancerscultural×3
You may produce 1 unit in this system; you may spend influence as if it were resources to produce this unit.
- Gamma Wormholecultural×1
Place a gamma wormhole token in this system. Then, purge this card.
- Mercenary Outfitcultural×3
You may place 1 infantry from your reinforcements on this planet.
- Paradise Worldcultural×1
ATTACH: This planet's influence value is increased by 2.
- Tomb of Emphidiacultural×1
ATTACH: This planet's influence value is increased by 1. : If the player who has the "Crown of Emphidia" Relic has control of this planet, they can use that relic to gain 1 Victory Point.
- Dead Worldfrontier×1
Draw 1 relic.
- Derelict Vesselfrontier×2
Draw 1 secret objective.
- Enigmatic Devicefrontier×2
Place this card face up in your play area. ACTION: You may spend 6 resources and purge this card to research 1 technology.
- Entropic Fieldfrontier×1
Gain 1 command token and 2 trade goods.
- Gamma Relayfrontier×1
Place a gamma wormhole token in this system. Then, purge this card.
- Ion Stormfrontier×1
Place the ion storm token in this system with either side face up. Then, place this card in the common play area. At the end of a "Move Ships" or "Retreat" sub-step of a tactical action during which 1 or more of your ships use the ion storm wormhole, flip the ion storm token to its opposing side.
- Keleres Shipfrontier×2
Gain 2 command tokens.
- Lost Crewfrontier×2
Draw 2 Action Cards.
- Major Entropic Fieldfrontier×1
Gain 1 command token and 3 trade goods.
- Merchant Stationfrontier×2
You may replenish your commodities, or you may convert your commodities to trade goods.
- Minor Entropic Fieldfrontier×1
Gain 1 command token and 1 trade good.
- Miragefrontier×1
Place the Mirage planet token in this system. Gain the Mirage planet card and ready it. Then, purge this card.
- Unknown Relic Fragmentfrontier×3
This card counts as a relic fragment of any type.
- Core Minehazardous×3
If you have at least 1 mech on this planet, or if you remove 1 infantry from this planet, gain 1 trade good.
- Expeditionhazardous×3
If you have at least 1 mech on this planet or if you remove 1 infantry from this planet, ready this planet.
- Hazardous Relic Fragmenthazardous×7
ACTION: Purge 3 of your hazardous relic fragments to gain 1 Relic.
- Lazax Survivorshazardous×1
ATTACH: This planet's resource value is increased by 1 and its influence value is increased by 2.
- Mining Worldhazardous×1
ATTACH: This planet's resource value is increased by 2.
- Rich Worldhazardous×1
ATTACH: This planet's resource value is increased by 1.
- Volatile Fuel Sourcehazardous×3
If you have at least 1 mech on this planet, or if you remove 1 infantry from this planet, gain 1 command token.
- Warfare Research Facilityhazardous×1
ATTACH: This planet has a red technology specialty; if this planet already has a technology specialty, this planet's resource and influence values are each increased by 1 instead.
- Abandoned Warehousesindustrial×4
You may gain 2 commodities, or you may convert up to 2 of your commodities to trade goods.
- Biotic Research Facilityindustrial×1
ATTACH: This planet has a green technology specialty; if this planet already has a technology specialty, this planet's resource and influence values are each increased by 1 instead.
- Cybernetic Research Facilityindustrial×1
ATTACH: This planet has a yellow technology specialty; if this planet already has a technology specialty, this planet's resource and influence values are each increased by 1 instead.
- Functioning Baseindustrial×4
You may gain 1 commodity, or you may spend 1 trade good or 1 commodity to draw 1 action card.
- Industrial Relic Fragmentindustrial×5
ACTION: Purge 3 of your industrial relic fragments to gain 1 Relic.
- Local Fabricatorsindustrial×4
You may gain 1 commodity, or you may spend 1 trade good or 1 commodity to place 1 mech from your reinforcements on this planet.
- Propulsion Research Facilityindustrial×1
ATTACH: This planet has a blue technology specialty; if this planet already has a technology specialty, this planet's resource and influence values are each increased by 1 instead.